package com.tencent.stat.a; class g { void a() { int a;
a=0;// .class public Lcom/tencent/stat/a/g;
a=0;// .super Lcom/tencent/stat/a/e;
a=0;// 
a=0;// 
a=0;// # instance fields
a=0;// .field private a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;// 
a=0;// # direct methods
a=0;// .method public constructor <init>(Landroid/content/Context;ILcom/tencent/stat/StatGameUser;)V
a=0;//     .locals 1
a=0;// 
a=0;//     invoke-direct {p0, p1, p2}, Lcom/tencent/stat/a/e;-><init>(Landroid/content/Context;I)V
a=0;// 
a=0;//     #p0=(Reference,Lcom/tencent/stat/a/g;);
a=0;//     const/4 v0, 0x0
a=0;// 
a=0;//     #v0=(Null);
a=0;//     iput-object v0, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     invoke-virtual {p3}, Lcom/tencent/stat/StatGameUser;->clone()Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     move-result-object v0
a=0;// 
a=0;//     #v0=(Reference,Lcom/tencent/stat/StatGameUser;);
a=0;//     iput-object v0, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// 
a=0;// # virtual methods
a=0;// .method public a()Lcom/tencent/stat/a/f;
a=0;//     .locals 1
a=0;// 
a=0;//     sget-object v0, Lcom/tencent/stat/a/f;->g:Lcom/tencent/stat/a/f;
a=0;// 
a=0;//     #v0=(Reference,Lcom/tencent/stat/a/f;);
a=0;//     return-object v0
a=0;// .end method
a=0;// 
a=0;// .method public a(Lorg/json/JSONObject;)Z
a=0;//     .locals 2
a=0;// 
a=0;//     iget-object v0, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     #v0=(Reference,Lcom/tencent/stat/StatGameUser;);
a=0;//     if-nez v0, :cond_0
a=0;// 
a=0;//     const/4 v0, 0x0
a=0;// 
a=0;//     :goto_0
a=0;//     #v0=(Boolean);v1=(Conflicted);
a=0;//     return v0
a=0;// 
a=0;//     :cond_0
a=0;//     #v0=(Reference,Lcom/tencent/stat/StatGameUser;);v1=(Uninit);
a=0;//     const-string v0, "wod"
a=0;// 
a=0;//     iget-object v1, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     #v1=(Reference,Lcom/tencent/stat/StatGameUser;);
a=0;//     invoke-virtual {v1}, Lcom/tencent/stat/StatGameUser;->getWorldName()Ljava/lang/String;
a=0;// 
a=0;//     move-result-object v1
a=0;// 
a=0;//     invoke-static {p1, v0, v1}, Lcom/tencent/stat/common/k;->a(Lorg/json/JSONObject;Ljava/lang/String;Ljava/lang/String;)V
a=0;// 
a=0;//     const-string v0, "gid"
a=0;// 
a=0;//     iget-object v1, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     invoke-virtual {v1}, Lcom/tencent/stat/StatGameUser;->getAccount()Ljava/lang/String;
a=0;// 
a=0;//     move-result-object v1
a=0;// 
a=0;//     invoke-static {p1, v0, v1}, Lcom/tencent/stat/common/k;->a(Lorg/json/JSONObject;Ljava/lang/String;Ljava/lang/String;)V
a=0;// 
a=0;//     const-string v0, "lev"
a=0;// 
a=0;//     iget-object v1, p0, Lcom/tencent/stat/a/g;->a:Lcom/tencent/stat/StatGameUser;
a=0;// 
a=0;//     invoke-virtual {v1}, Lcom/tencent/stat/StatGameUser;->getLevel()Ljava/lang/String;
a=0;// 
a=0;//     move-result-object v1
a=0;// 
a=0;//     invoke-static {p1, v0, v1}, Lcom/tencent/stat/common/k;->a(Lorg/json/JSONObject;Ljava/lang/String;Ljava/lang/String;)V
a=0;// 
a=0;//     const/4 v0, 0x1
a=0;// 
a=0;//     #v0=(One);
a=0;//     goto :goto_0
a=0;// .end method
}}
